View Full Version : Updated: In Depth Specs on the nintendo Revolution
Black Dynamite 03-02-2006, 10:48 PM http://www.engadget.com/2005/06/13/nintendo-revolution-specs-leaked/
We're not ones to say whether these are the real deal (oh, but wouldn't we like to be!), but operating under the assumption that they're not, we'd like to have a bit o' fun with Nintendo's forthcoming Revolution, whose specs maybe just possibly might include a dual-core 1.8GHz PowerPC-based setup with 512KB L2 cache, 1.2GHz FSB, 600MHz ATI graphics chip with 12MB SRAM, 128MB "main storage" SRAM (for GPU and sound L3 cache), 256MB main DRAM, 7.1 surround sound, and some 6GB dual-layer HP/Panasonic disc format. Well then, if these do indeed have any truth to them (and we're by no means saying they do), it looks like the Revolution will be spending more time sparring specs with the 360 than the PS3—not that you should be very surprised.
256MB main DRAM
with all the impresive specs, doesn't that seem a little low? i know the graphics card will bear the lionshare of the rendering, but in this day and age it seems like 512MB or 1GB would standard.
Black Dynamite 03-02-2006, 10:56 PM 256MB main DRAM
with all the impresive specs, doesn't that seem a little low? i know the graphics card will bear the lionshare of the rendering, but in this day and age it seems like 512MB or 1GB would standard.
Actualkly its very dissappointing. I hope these arent more than rumors myself even though i plan to give every system a fair shot.
what do the xbox360 and ps3 have, as far as system RAM?
Black Dynamite 03-02-2006, 11:00 PM E3 2005: PS3 Tech Specs
More numbers than you can shake a slide rule at.
by Tal Blevins
May 16, 2005 -
Product Name: PlayStation 3
Logo: PLAYSTATION(R)3
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media:
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
A 20GB hard drive, high-def game support and a 500MHz ATI graphics processor: Glimpse the Xbox 360's system performance specifications as provided by Microsoft.
Custom IBM PowerPC-based CPU
• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
.
CPU Game Math Performance
• 9 billion dot product operations per second
Custom ATI Graphics Processor
• 500MHz processor
• 10 MB of embedded DRAM
• 48-way parallel floating-point dynamically scheduled shader pipelines
• Unified shader architecture
Polygon Performance
• 500 million triangles per second
Pixel Fill Rate
• 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
• 48 billion shader operations per second
Memory
• 512 MB of GDDR3 RAM
• 700 MHz of DDR
• Unified memory architecture
Memory Bandwidth • 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus
Overall System Floating-Point Performance
• 1 teraflop
Storage
• Detachable and upgradeable 20GB hard drive
• 12x dual-layer DVD-ROM
• Memory Unit support starting at 64 MB
I/O
• Support for up to four wireless game controllers
• Three USB 2.0 ports
• Two memory unit slots
Optimized for Online
• Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
• Built-in Ethernet port
• Wi-Fi ready: 802.11a, 802.11b and 802.11g
• Video camera ready
Digital Media Support
• Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
• Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
• Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game
• Built-in Media Center Extender for Windows XP Media Center Edition 2005
• Interactive, full-screen 3-D visualizers
High-Definition Game Support
• All games supported at 16:9, 720p and 1080i, anti-aliasing
• Standard-definition and high-definition video output supported
Audio
• Multichannel surround sound output
• Supports 48KHz 16-bit audio
• 320 independent decompression channels
• 32-bit audio processing
• Over 256 audio channels
System Orientation
• Stands vertically or horizontally
Customizable Face Plates
• Interchangeable to personalize the console
http://www.blachford.info/computer/Cell/Cell0_v2.html
Black Dynamite 03-02-2006, 11:03 PM Basically Nintendo might be going for its typical fan base. Really young kids. Thus they are cost cutting as much as possible it seems. But i still wont pass judgement on rumor mill shit just yet.
I don't know that the specs shout "kids games" (I would think they learned their lesson on that marketing strategy with the cube). It definately does show that they aren't trying to compete graphically with their competitors, but they made that choice way back with the N64. Though they haven't yet pulled off anything to promote as their hallmark (besides the portable play systems that are facing a new challenge), I still think its a good choice since they really have no shot at winning a game versus two companies with support networks in the video/graphics industry like Sony and MS. Both companies can simply funnel present day losses into future gains in other markets that they already have a base in (computers and other electronics).
If they can find their alternative game market (alternative to the mainstream, that being the "keep pumping up the resolution and tweaking the same old game genres" market) they will survive and maybe even thrive. I like having a third party in the game that's trying to be different.
Anthony 03-03-2006, 10:35 AM Nintendo blows. I got a game cube when it came out, and what a waste of money. Also, the N64 is nothing special either. Fuck nintendo.
Glenn 03-03-2006, 10:36 AM Who actually plays Nintendo?
We always called that the "kiddie system" when we were rocking our Sega Genesis and then Playstation back in the day.
Don't they just make kids games like Mario and Zelda and shit?
Anthony 03-03-2006, 10:38 AM Yeah. You're right glenn. I gave my cube to my little sister and went out and baugh a XBox and reclamied man hood. Nintendo is so bad.
UncleCliffy 03-03-2006, 11:06 AM I remember back in the day... this was like 1989 when I got a nintendo. That was the shit back then. It seems that Nintendo has always lived off of the original and their arrogance has cost them big time with Playstation and xbox taking over. But I hear that Gameboy and nintendo ds are huge sellers so it seems like they are fine with the portable market.
King Vlady 03-04-2006, 11:35 AM Technology is always rocky to start with. That's why I don't see the need to go and rush out to get the 360 because I know there'll be some bugs. Plus I'm waiting to see what the PS3 looks like.
b-diddy 03-05-2006, 12:11 AM the only systems i've ever owned were a nintendo (got it when i was like 3 right when they came out), super nintendo, and cube. i also have a bunch of nintendo 64 games that i downloaded off the internet (recently) on my computer.
i think i'm kinda on the outs with video games, but the revolution sounds cool enough that i'd consider it.
the specs supposed are going to disapoint, but the revolution will feature a controller unlike any to date, which is going to be awesome. you can read all about it at ign.com.
they should make a true sequal to mario 2 (the wierd one for nintendo). a very young b-diddy was the toast of his block (seriously) when he was one of the very few americans to beat the game. perhaps the highlight of my life.
Ever since Sony left Nintendo after the SNES, they have gone WAY DOWN HILL. (Did you know? The PSX could have been Nintendo's creation) but after SNES the N64 was doomed from the start with it's unorthodox controller and cartridge games in an era where CDs were becoming the standard.
Don't get me wrong, N64 and GCN have a few good games (Mario Kart, Goldeneye, Smash Bros.), but the systems lacked support from game creators like Namco and Square.
Hell, the DS stood no chance with the PSP.
Now the revolution? Look at this shit:
http://media.nintendo.com/mediaFiles/EdX2WT4zfrPiOI_RoY3JWEMfpGJXu5MG.jpg
Honestly, what the fuck. Cool you can play old games and shit, but Nintendo's old reputation is all it has. Nothing new. It's a huge gamble IMO with this new controller. Nintendo will have NES, SNES, GB, and a few other things, but nothing absolutely groundbreaking past 1995.
DrRay11 03-05-2006, 09:31 AM Who actually plays Nintendo?
We always called that the "kiddie system" when we were rocking our Sega Genesis and then Playstation back in the day.
Sega Genesis may be the most badass system of all time.
Anthony 03-05-2006, 01:44 PM I agree. I plug mine in once in a while and rock them sonic games.
DrRay11 03-05-2006, 04:41 PM The Streets of Rage series was the shit.
UncleCliffy 03-05-2006, 06:00 PM I had altered beast and the original nba live. It was called lakers vs celtics and that was the game where tom chambers could dunk from 20ft at a stand still. I also had Joe Montana talking football (it was the first sports game with an annoucer), hardball, and a few more games that I don't remember.
DrRay11 03-05-2006, 07:57 PM I had altered beast and the original nba live. It was called lakers vs celtics and that was the game where tom chambers could dunk from 20ft at a stand still. I also had Joe Montana talking football (it was the first sports game with an annoucer), hardball, and a few more games that I don't remember.
Joe Mantana's NFL Football '94 was also the shit, if that's the game you were talking about. Mel Gray = Untouchable after two spin moves on the kickoff return.
UncleCliffy 03-05-2006, 10:06 PM Their were a few money plays in that game. I know some of the newer games are smart and you can't do the same play over and over.
Black Dynamite 03-06-2006, 01:09 AM Super Nintendo was the king of that era and rightfully put sega out of business gangsta style.
Black Dynamite 03-31-2006, 02:39 PM An in depth article on the Nintendo revolutions official Specs
Revolution's Horsepower
Studios give us the inside scoop on the clock rates for Broadway and Hollywood. How do the CPU and GPU stack up on paper?
by Matt Casamassina
March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public.
Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively.
For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits.
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Nintendo's Revolution console, as seen on-display at the Game Developers Conference 2006
Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox. Further, even if we could, these numbers are only one part of the equation.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated.
"The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.
"The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged.
Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense.
In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles.
Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle.
Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation.
A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU.
IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish.
http://revolution.ign.com/articles/699/699118p1.html
http://revolutionmedia.ign.com/revolution/image/article/699/699118/revolutions-horsepower-20060329050409478.jpg
DrRay11 03-31-2006, 03:31 PM I've seen the Revo will only support up to HD 480p.
Damn, Nintendo sucks.
Comrade 04-02-2006, 03:07 AM I could care less about Nintendo's specs. Long as they still make badass original games I'll get a Revolution. Shit, I pre-ordered a PSP and went from September to Feburary without touching it once - was(and still am) rocking the DS. Just because you can't have sex with a hooker and shoot them afterwards doesn't make the system 'kiddie'. Don't get me wrong, I love sexing hookers and shooting them afterwards in 720p just as much as the next guy, but you can play Zelda or Metroid in 8 bit and it still rocks.
Mr. Oobir 04-02-2006, 03:50 AM I could care less about Nintendo's specs. Long as they still make badass original games I'll get a Revolution. Shit, I pre-ordered a PSP and went from September to Feburary without touching it once - was(and still am) rocking the DS. Just because you can't have sex with a hooker and shoot them afterwards doesn't make the system 'kiddie'. Don't get me wrong, I love sexing hookers and shooting them afterwards in 720p just as much as the next guy, but you can play Zelda or Metroid in 8 bit and it still rocks.
You speak the truth.
I'll probably end up getting a Revolution when it comes out - it will be cheap and, judging from the minimal hype it's getting, readily available. I want an X360 (and Oblivion IV), but until they lower the price and up the supply, that's not happening. Allso, I think the Rev will be getting more 3rd-party support than the Cube and N64 did, looking at how well the DS is doing with its own unique control scheme.
Besides, it's not the specs that matter with this system, it's the controller. As long as developers know how to utilize the system's strengths, the Rev should do just fine.
Black Dynamite 04-02-2006, 11:13 AM sup oobir. you need to post more. I'm sure the Nintendo guys are trying to increase their profit margin in the long run. this type of move could have saved sega IMO. if you cant compete, dont try. just do what you do and find a niche that makes profit and entertains your consumers in its own right.. Sega didnt get that memo. [smilie=anxious.gif]
DrRay11 04-02-2006, 11:14 AM I could care less about Nintendo's specs. Long as they still make badass original games I'll get a Revolution. Shit, I pre-ordered a PSP and went from September to Feburary without touching it once - was(and still am) rocking the DS. Just because you can't have sex with a hooker and shoot them afterwards doesn't make the system 'kiddie'. Don't get me wrong, I love sexing hookers and shooting them afterwards in 720p just as much as the next guy, but you can play Zelda or Metroid in 8 bit and it still rocks.
While that is true, I can also play Zelda and Metroid on my computer in 8-bit... Really, all the downloadable games I can play on my computer in some form or another. I guess it all depends on the price. The controller is the only attractive point of the system to me.
Black Dynamite 04-02-2006, 11:17 AM Shit, I pre-ordered a PSP and went from September to Feburary without touching it once - was(and still am) rocking the DS.
i actually felt the opposite. the DS was cool. but didnt hold my attention on most of the games. but there were more to choose from. i gave it to my nephew though.
Anthony 04-02-2006, 11:33 AM Who actually plays Nintendo?
We always called that the "kiddie system" when we were rocking our Sega Genesis and then Playstation back in the day.
Sega Genesis is the most badass system of all time.
Fixed
Comrade 04-02-2006, 11:41 AM sup oobir. you need to post more. I'm sure the Nintendo guys are trying to increase their profit margin in the long run. this type of move could have saved sega IMO. if you cant compete, dont try. just do what you do and find a niche that makes profit and entertains your consumers in its own right.. Sega didnt get that memo. [smilie=anxious.gif]
That's my point: how many bleeding edge consoles do we need? On how many different platforms do we need the same game with the same features and graphics? Why even try to compete in a crowded market when you can find your niche and build up a warchest/fanbase?
While that is true, I can also play Zelda and Metroid on my computer in 8-bit... Really, all the downloadable games I can play on my computer in some form or another. I guess it all depends on the price. The controller is the only attractive point of the system to me.
Well I'm not just talking about the downloadable games, I'm just talking about the series' in general. You wont be able to play the new Zelda's or Metroid's, or even the Mario's. No matter how many they make, they seem to find new ways to keep them fresh.
That and not everybody 'sails the high seas'.[smilie=antlers.gif]
http://img407.imageshack.us/img407/2282/pirate5iv.jpg
Black Dynamite 04-02-2006, 11:44 AM hey, i didnt write that second part. thats shady. [smilie=alpacacall.: [smilie=arnold.gif] *lol*
Comrade 04-02-2006, 11:46 AM Who actually plays Nintendo?
We always called that the "kiddie system" when we were rocking our Sega Genesis and then Playstation back in the day.
Sega Genesis is the most badass system of all time.
Fixed
The Genesis was badass, especially for RPGs and sports games. But I'd still take my SNES over it anyday.
Black Dynamite 04-02-2006, 11:51 AM The Genesis was badass, especially for RPGs and sports games. But I'd still take my SNES over it anyday.
agreed. Mario>>>Sonic. but sonic was damn fun.
Actually, sega cd was a failure because of lack of good games to showcase it.
there was this one a high school buddy showed me back in the day called snatchers. it was the shit. It was a ripoff of terminator and blade runner. But was still out cold.
http://www.nic.funet.fi/pub/msx/photos/gamecovers/Snatcher_-Konami-_back.jpg
Comrade 04-02-2006, 05:09 PM The Genesis was badass, especially for RPGs and sports games. But I'd still take my SNES over it anyday.
agreed. Mario>>>Sonic. but sonic was damn fun.
Actually, sega cd was a failure because of lack of good games to showcase it.
there was this one a high school buddy showed me back in the day called snatchers. it was the shit. It was a ripoff of terminator and blade runner. But was still out cold.
Picture was here
Hell yeah, that was created by Hideo Kojima aka Mr. Metal Gear Solid. You can find references to its prequel(Policenauts) in many of the MGS games. I have it, and it was more like a short book than a game, but was the only reason to even own a Sega CD.
Black Dynamite 04-02-2006, 06:35 PM The Genesis was badass, especially for RPGs and sports games. But I'd still take my SNES over it anyday.
agreed. Mario>>>Sonic. but sonic was damn fun.
Actually, sega cd was a failure because of lack of good games to showcase it.
there was this one a high school buddy showed me back in the day called snatchers. it was the shit. It was a ripoff of terminator and blade runner. But was still out cold.
Picture was here
Hell yeah, that was created by Hideo Kojima aka Mr. Metal Gear Solid. You can find references to its prequel(Policenauts) in many of the MGS games. I have it, and it was more like a short book than a game, but was the only reason to even own a Sega CD.
Yea i've noticed the lil' spots they put in for it and zone of enders. MGS is a very subtle and way ahead of the curve story game. I've always liked the series since the NES one(not counting that garbage snake's revenge).
But yea policenauts got some nice reviews but never made its way to american markets. kinda sucked that it didnt.
But yea snatchers was pretty fun though the fighting was few and far between. The dialogue was ahead of its time and it was a solid story. Even for a ripoff on several sci fi movies. mostly Terminator and Blade Runner.
But besides that i didnt like much else on sega CD.
Anthony 04-02-2006, 08:55 PM The Genesis was badass, especially for RPGs and sports games. But I'd still take my SNES over it anyday.
agreed. Mario>>>Sonic. but sonic was damn fun.
Dude, no. No fucking way Mario>>>Sonic. [smilie=argue.gif]
Black Dynamite 04-02-2006, 09:04 PM The Genesis was badass, especially for RPGs and sports games. But I'd still take my SNES over it anyday.
agreed. Mario>>>Sonic. but sonic was damn fun.
Dude, no. No fucking way Mario>>>Sonic. [smilie=argue.gif]
[smilie=angel.gif]
http://phelouser.spoonybard.com/01_Mario_vs_Sonic_Title.png
MOLA1 04-03-2006, 01:16 AM Might need to split the thread and create a poll here, but Mario >>>>>>>>>>>>>>>>>>>> Sonic.
Anthony 04-03-2006, 11:26 AM I'm not talking to any of you any more.
Moodini31 04-05-2006, 10:10 PM I'm a little late jumping in here, but here are my two cents.
First-In the early 90's, the Genesis was king. NBA Live '95, NBA Jam, Altered Beast, Golden Axe, Coach K basketball, Sonic,and don't sleep on.....Michael Jackson's Moonwalker. [smilie=jackson.gif]
I will admit Mario > Sonic though.
About the Revolution-Are Nintendo execs on crack? I mean, WTF is that controller? I guess you can turn it sideways and use it like an old school NES controller and you can wave it like a wand to control some games. Wierd. It looks like Nintendo is making another monumental mistake. IMO, the only system they've ever had that was the best on the market was the NES. Wow. I guess I never really thought about that.
Nintendo=overrated and exposed.
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